![]() ![]() To make things even worse, by the time he was placed on painkillers, the doctors had found a potential lump on his liver, turning one bad experience into an even worse one. ![]() Once it was found out to be related to his gall bladder, the proper medical steps were taken. Unfortunately, one night the pain was so bad that he was taken to the hospital and left waiting for morphine while they determined he wasn’t having an aneurysm. “I had been sick for a while, and knew something was up, but didn’t have insurance, didn’t have money.” A typical guy in his late twenties, McMillen had been experiencing back and stomach pains for almost a year at this point, and had been waiting until the release of the game to get the proper coverage. Now, all through 2009, things were going along swimmingly for the two developers, or as well as an indie team can go, when in early October Edmund was rushed to the hospital. McMillen, who in his words had spent 2008 making a “shitload of games,” was approached by McEntee to build an experience off of the engine, which at that point was a little red block that could bounce off walls. How did that come about? Well, according to McMillen, he and his original programmer, Jon McEntee, originally made the title in 2008 as a way for McEntee, who had just learned Flash, to build an engine from the ground up. If we are to talk about Super Meat Boy, one cannot forget the original. After all, the original Meat Boy is in itself an established platformer on the Web right now. However, maybe this isn’t the best way to go about this. Don’t discount a PSN or XBLA version of the game. “Hopefully, everything will happen,” he says. “We always said we want to go multiplatform,” says McMillen, with the goal to one day see Super Meat Boy outside the wagglebox and the PC snobbery. Yes, it’s a WiiWare title, but more than that, it’s also a Steam title, where it will release with the added bonus of Achievements. After all, this is their first title with a Nintendo console (well, any console, for that matter), and it also represents a major financial and personal achievement if they can make a WiiWare title a true success. Super Meat Boy is a big moment for creators Edmund McMillen and Tommy Refenes. ![]()
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